Stats
Stats are the various skills and statistics of an individual. These include strength, agility, charisma, and many more. An individuals stats may influence the outcomes of battles, decisions, or even basic performance at everyday things.
Stats Include:
Strength: the ability to exert great force. Physical strength can come in handy, especially when fighting. Mental strength is useful, for example, when someone is trying to persuade you or an Angel attempts to use a certain mental power on you like illusions.
Speed: the velocity at which something moves. In human and animal case, it includes how fast one can run, dodge, react, or attack. Speed is necessary if one wishes to survive. It doesn't only aid in flight, but also in a fight.
Agility: is the ability to change the body's position efficiently, and uses a combination of balance, coordination, speed, reflexes, strength, endurance and stamina. As you can see, agility includes quite a few other skills. The higher those skills are, the higher your agility will be too, and vice versa. Agility is best seen through the art of parkour, where one can run up walls, jump from roof to roof, run along telephone wires, or even something like dodge throwing knives.
Accuracy: the precision needed to achieve a goal. This is best seen in archery. If one has enough accuracy when firing an arrow, they will hit the center of the target. Accuracy is also used in fighting with any weapons. Accurately hitting an opponent will result in dealing the damage you want to at the spot you aimed for.
Flexibility: the ability to adapt, to bend without breaking, to change without resistance. Flexibility covers quite a wide range of things, from something tangible such as bending backwards to something less tangible, such as learning to adapt to ones surroundings. If you were suddenly thrust into a very cold room, and if your flexibility was high, you wouldn't be cold for very long and would get rather used to it, unlike someone with low flexibility who would freeze.
Stamina: to exert oneself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fatigue. It doesn't matter how hard or long someone hits you, you have the energy and will to keep on going. Your body will also heal very well.
Luck: is good fortune which occurs beyond one's control, without regard to one's will, intention, or desired result. The higher your luck, the more likely you will be able to complete near impossible tests, defeat powerful foes, solve mind-boggling puzzles, and even have certain things just so happen to turn out well for you.
Intellect: the ability of the mind to come to correct conclusions about what is true or real, and about how to solve problems. Stupid people will probably die first. It's good to know things, such as battle techniques, quick medical treatment, how to escape danger, etc. Intellect will also help you discern who's your enemy and who's your friend. Keep your intellect high: the more you know, the more you will be able to do. Those with higher intellect are usually faster at reading auras than others.
Charisma: the compelling attractiveness or charm that can inspire devotion in others. This is very helpful, especially when trying to rally others to your cause. It is also useful to get information that would otherwise be restricted, or to influence people to join your side in a fight. Many with high charisma usually become renowned leaders and very dangerous individuals.
Synchronization: the relation that exists when things occur at the same time. It relates to how in synch a pilot is with their mech. Wether it is a vehicle, exoskeleton, or full blown machina, synchronization is very important. The more synched a pilot is with the mech, the faster the responses, the more in tune with movements they become, and the more effective they are on the field of battle.
Power: Power refers to angels primarily. Likened to a mecha's charge (below), it will determine determines how limited their powers can be. An Angel with a lot of power could probably level entire forests by making a giant fire blast. An Angel with a low power could probably just shoot a couple fireballs at a time from their hands. Power is increased through usage of those powers, mostly by training and fighting.
Durability: the power to resist stress or force. Refers to mecha and how long they can last under heavy fire or how long they can run for at a given time without wearing down. Mecha can only resist so much impact before heavy dents and even breakage begins to show.
Charge: is refering to mecha only and can be likened to their battery life. There is only so much output energy they can give for so much time. Depending on how high or low their charge is will determine what they can or cannot do. For example, a mecha with a low charge couldn't shoot a highly powerful cannon for very long, maybe able to shoot off two blasts or so before its energy goes down. A mecha with a high charge could probably shoot the cannon all day.
HUMANS (and Nephilim) HAVE
Strength, Speed, Agility, Accuracy, Flexibility, Stamina, Luck, Intellect, Charisma, and Synchronization
MECHA HAVE
Strength, Speed, Agility, Accuracy, Flexibility, Stamina, Charge, and Durability
ANGELS HAVE
Strength, Speed, Agility, Accuracy, Flexibility, Stamina, Luck, Intellect, Charisma, and Power
More on achieving Stat points later. Hint: the more you roleplay, the more likely your stats will be higher.
But why on earth would I want stat points?
Ah, the never ending why questions. There are many reasons why stat points are important, but let me give you an example.
Who's gonna win: the kung fu master or the couch potato?
Stats help you gauge your skills and better predict who may win in a fight.
Who's gonna escape from the prison: the ninja or the large man built like a rhino?
Stats help you gauge what you can or cannot do. A ninja could sneak out quietly, but maybe the large rhino man would have better luck just clobbering the guards on his way out.
Just a few examples. I know I use fighting a lot for my examples, but that's the point of action and adventure rps.
NOTE: After you join, Niitari will randomly assign Stat points which can then be viewed on your character's info. Talk to Niitari about how to raise your Stat points or if you have any questions about them.
Stats Include:
Strength: the ability to exert great force. Physical strength can come in handy, especially when fighting. Mental strength is useful, for example, when someone is trying to persuade you or an Angel attempts to use a certain mental power on you like illusions.
Speed: the velocity at which something moves. In human and animal case, it includes how fast one can run, dodge, react, or attack. Speed is necessary if one wishes to survive. It doesn't only aid in flight, but also in a fight.
Agility: is the ability to change the body's position efficiently, and uses a combination of balance, coordination, speed, reflexes, strength, endurance and stamina. As you can see, agility includes quite a few other skills. The higher those skills are, the higher your agility will be too, and vice versa. Agility is best seen through the art of parkour, where one can run up walls, jump from roof to roof, run along telephone wires, or even something like dodge throwing knives.
Accuracy: the precision needed to achieve a goal. This is best seen in archery. If one has enough accuracy when firing an arrow, they will hit the center of the target. Accuracy is also used in fighting with any weapons. Accurately hitting an opponent will result in dealing the damage you want to at the spot you aimed for.
Flexibility: the ability to adapt, to bend without breaking, to change without resistance. Flexibility covers quite a wide range of things, from something tangible such as bending backwards to something less tangible, such as learning to adapt to ones surroundings. If you were suddenly thrust into a very cold room, and if your flexibility was high, you wouldn't be cold for very long and would get rather used to it, unlike someone with low flexibility who would freeze.
Stamina: to exert oneself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fatigue. It doesn't matter how hard or long someone hits you, you have the energy and will to keep on going. Your body will also heal very well.
Luck: is good fortune which occurs beyond one's control, without regard to one's will, intention, or desired result. The higher your luck, the more likely you will be able to complete near impossible tests, defeat powerful foes, solve mind-boggling puzzles, and even have certain things just so happen to turn out well for you.
Intellect: the ability of the mind to come to correct conclusions about what is true or real, and about how to solve problems. Stupid people will probably die first. It's good to know things, such as battle techniques, quick medical treatment, how to escape danger, etc. Intellect will also help you discern who's your enemy and who's your friend. Keep your intellect high: the more you know, the more you will be able to do. Those with higher intellect are usually faster at reading auras than others.
Charisma: the compelling attractiveness or charm that can inspire devotion in others. This is very helpful, especially when trying to rally others to your cause. It is also useful to get information that would otherwise be restricted, or to influence people to join your side in a fight. Many with high charisma usually become renowned leaders and very dangerous individuals.
Synchronization: the relation that exists when things occur at the same time. It relates to how in synch a pilot is with their mech. Wether it is a vehicle, exoskeleton, or full blown machina, synchronization is very important. The more synched a pilot is with the mech, the faster the responses, the more in tune with movements they become, and the more effective they are on the field of battle.
Power: Power refers to angels primarily. Likened to a mecha's charge (below), it will determine determines how limited their powers can be. An Angel with a lot of power could probably level entire forests by making a giant fire blast. An Angel with a low power could probably just shoot a couple fireballs at a time from their hands. Power is increased through usage of those powers, mostly by training and fighting.
Durability: the power to resist stress or force. Refers to mecha and how long they can last under heavy fire or how long they can run for at a given time without wearing down. Mecha can only resist so much impact before heavy dents and even breakage begins to show.
Charge: is refering to mecha only and can be likened to their battery life. There is only so much output energy they can give for so much time. Depending on how high or low their charge is will determine what they can or cannot do. For example, a mecha with a low charge couldn't shoot a highly powerful cannon for very long, maybe able to shoot off two blasts or so before its energy goes down. A mecha with a high charge could probably shoot the cannon all day.
HUMANS (and Nephilim) HAVE
Strength, Speed, Agility, Accuracy, Flexibility, Stamina, Luck, Intellect, Charisma, and Synchronization
MECHA HAVE
Strength, Speed, Agility, Accuracy, Flexibility, Stamina, Charge, and Durability
ANGELS HAVE
Strength, Speed, Agility, Accuracy, Flexibility, Stamina, Luck, Intellect, Charisma, and Power
More on achieving Stat points later. Hint: the more you roleplay, the more likely your stats will be higher.
But why on earth would I want stat points?
Ah, the never ending why questions. There are many reasons why stat points are important, but let me give you an example.
Who's gonna win: the kung fu master or the couch potato?
Stats help you gauge your skills and better predict who may win in a fight.
Who's gonna escape from the prison: the ninja or the large man built like a rhino?
Stats help you gauge what you can or cannot do. A ninja could sneak out quietly, but maybe the large rhino man would have better luck just clobbering the guards on his way out.
Just a few examples. I know I use fighting a lot for my examples, but that's the point of action and adventure rps.
NOTE: After you join, Niitari will randomly assign Stat points which can then be viewed on your character's info. Talk to Niitari about how to raise your Stat points or if you have any questions about them.